Hearth Fantasy In An Age That Never Was

In Stonetop the players portray the heroes of an isolated village near the edge of the known world. Their adventures focus on dealing with threats to the village and seizing opportunities. These aren’t rootless mercenaries seeking fortune and glory; they’re exceptional people, taking risks on behalf of their friends, family, and neighbors.

Like most tabletop RPGs, Stonetop plays out as a conversation between the game master (GM) and the players, with dice being rolled at key moments to determine which direction the story goes. The game can be played in short runs of 2-4 sessions (each about 3-4 hours long), but is best experienced over a dozen or more sessions.

A work of art 10 years in the making

Stonetop is “Powered by the Apocalypse,” using a system and framework similar to games like Apocalypse World, Monster of the Week, or Masks: a New Generation. It started as a setting guide for Dungeon World, but over 10 years of development and playtesting, it’s become a standalone game.

Stonetop is comprised of two 600 page books.

Book I: Stonetop contains the core rules and extensive guidance for the GM.

Book II: The Wider World and Other Wonders is a setting almanac that details the regions, sites, monsters, and arcana (magic items) unique to Stonetop.

Stonetop Features:

  •  A rich and well-realized world of gritty Iron Age fantasy adventure, providing enough detail to ground play immediately while leaving plenty of room for the players and GM to make the setting their own.
  •  9 distinct types of player-character, each with their own reasons to look out for their community and seek adventure beyond its walls.
  •  Rules for governing and improving the village itself across the seasons and over the course of years.
  •  Rules for overland travel that capture the excitement of setting out into the unknown and the relief of returning home after a long time away.
  •  Hand-drawn maps depicting the village of Stonetop itself, its immediate surroundings, and the extent of the known world.
  •  An extensive setting almanac covering important regions, points of interest, neighboring settlements, creatures of the wild, and eerie remnants of past civilizations.
  •  A collection of unique magic items, each with special rules for unlocking its mysteries, powers, and dangers.
  •  Guidelines and advice for the GM, including step-by-step processes for collaborative customization of the village, adventure creation, and shaping a developing campaign.

A Small Village at the edge of a wide world

The village of Stonetop has its own character sheet, or “playbook,” with stats, traits, and improvements to be unlocked in play.

This playbook drives much of the game. For example, the village’s Fortunes directly affect what new threats or opportunities each new season brings, and the players must manage the community’s Surplus to avoid disaster when winter comes. As a game of Stonetop progresses, the village playbook changes in response to the victories and failures of the player-characters. And as the village changes, so do the threats and opportunities that heroes face.

What People Are Saying

  • Emily St James, Vox

    "I didn't know how much I needed a game that let me play out Our Town or Main Street or Gilmore Girls in a fantasy setting until I played Stonetop and realized it might be the only game I needed. Stonetop not only helps players create amazing adventures. It also creates a persistent, believable place. Players will come to care about that place and the people who live there deeply."

  • Christo Meid, playtester

    “I love it. The character creation is evocative and really feels like play... It creates not only your character’s backstory and relationship to other player characters, but also to Stonetop and the NPCs in Stonetop. When you are done with session zero, not only are you psyched to play your character and interact with the other player characters, but you are attached to the village.”

  • William H., Vox Arcana Podcast


    “I had a chance to play this with a small group, including one person who usually didn't enjoy RPGs.

    We only played one session, and he still talks to me about how special it was to him. I would play it again in a heartbeat.”


The Team Behind stonetop

Jeremy Strandberg

(game design, writing) is an instructional designer and software trainer living in Madison, WI.

He's the creator of Homebrew World and Defying Danger, the RPG. He maintains the gplusarchive.online, and writes about RPGs at spoutinglore.blogspot.com.

Lucie Arnoux

(illustration & maps) is a painter, illustrator, and comic-book author from the South of France. 

They were first published at 16 in the French magazine Lanfeust Mag, and have since worked on the Enola Holmes series as well as an autobiography, Je Ne Sais Quoi, with Random House.

They are a pluridisciplinaire artist, and juggle book illustration, prop painting, reportage drawing and comics writing. They also edit queer publications with T’Art Press in London, and play cello in their punk band. Stonetop may be their greatest adventure yet.


Jason Lutes

(layout, art direction, production) is a Vermont-based game designer, cartoonist, and teacher. He publishes role-playing games and related works under the Lampblack & Brimstone imprint. In tabletop circles, he is best known for The Perilous Wilds; in comics, for his acclaimed graphic novel Berlin.