HOW DO YOU PLAY?
Spindlewheel’s fundamental verb is interpretation.
Each card’s text evokes an idea. The upright and inverse text are different. Sometimes they’re diametrically opposed; often, they’re two sides of the same coin.
Use the card as an anchor for the part of the story that you’re telling.
A card can be a person, an event, an attitude, or a physical object.
Use as much as the entire card, or as little as a single word.
A card is interpreted twice: once when it enters your hand, and again when you play it. It does not have to be the same interpretation.
FOR EXAMPLE I might draw the Hearth card and Reflect that I feel like people closed their doors to me; but I might Engage that card later, declaring I won’t do the same to someone else, and play it to invite someone into my home.
Spindlewheel is a card-based storytelling game by Sasha Reneau.