WEIRD LITTLE FREAKS
From Bradd Kerr
Old Price
$16.00
WEIRD LITTLE FREAKS
Written by Brad Kerr. Art by Sam Mameli. Created for Between Two Cons, June 26 & 27, 2026 in Portland, OR.
This module was not play tested. Fuck you.
Dedicated to the listeners of Between Two Cairns (podcast).
Dedicated also to Yochai Gal who hates adventures like this.
WEIRD LITTLE FREAKS
A classic ttrpg dungeon for classic ttrpg adventurers playing with classic ttrpg rules. Designed for tournament play (or classic play, we can't stop you), with OSE or similar rules, for 4-6 level 2 characters.
A hive of monsters, maniacs, and misanthropes awaits all who come come to these fell halls. Beware: three evil masters stand guard, slathering their vile influence over all who enter.
WEIRD LITTLE FREAKS is a fantasy RPG tournament module created for "Between Two Cons" in Portland, Oregon in June, 2026. Warning: This is a lethal, dumb-ass fun house module. Players have three hours to accrue a high score through accumulating treasure, defeating evil masters, and "participation."
24 pages, A5 size, black and white interior.
WEIRD LITTLE FREAKS
The Door Club Spa
A dungeonous hive of monsters, maniacs, and misanthropes. Adventurers come to these fell halls seeking the treasure, magic, and delights hoarded inside. But beware: three evil masters stand guard, slathering their vile influence over all who enter.
The Curse
Anyone who spends 3 (real time) hours or more within the dungeon must save versus spells or become charmed (as the spell “Charm Person”), refusing to leave under their own volition. Such creatures become weird little freaks, doomed to wander the dungeon’s annoying halls forever.
The Dungeon
A decrepit subterranean spa beneath the ruins of a fallen city. Wet carpet covers the floors. Grime coats the marble walls. Darkness cloaks every room unless otherwise noted. Doors are reinforced wood and often squeaky.
Tournament Play Rules
While this adventure can be played “normally,” it was designed for tournament play for 4-6 level 2 characters using a BX-derived RPG ruleset. Players have 3 hours to accrue as many points as possible. Player characters who die should be immediately replaced with a wandering, sympathetic weird little freak to keep players in the action.
Submit your score at betweentwocons.com.
WEIRD LITTLE FREAKS

WEIRD LITTLE FREAKS
I just wanted to write "weird little freaks" again, I didn't have anything else to add.